Docs
Documentation
Reference and working guidance for every plugin. The parameter tables are generated straight from the plugins themselves, so what you read here is what the dials do.
Glow & rays
- Glow The suite's core glow: a multi-octave bloom that keeps a hot, tight core while falling off naturally over large distances, gated by a threshold so only true highlights bloom.
- Pulsar Glow Multi-directional star streaks on highlights: up to eight streak directions, each assignable to one of two color ramps, with per-direction length and the whole star freely rotatable — including animated map spin that orbits the colors around the star while the geometry holds.
- Ray Burst Volumetric light rays from a point: radial god-rays that stream from highlights away from the source point, with optional Atmospheric Extinction that filters the rays through colored air — distant rays dim and shift tone, which sells scale in a way plain rays don't.
- Glint Bloom Star sparkles on highlights: compact multi-pointed glints with animated twinkle, a soft disc glow, and optional color fringe.
- Anamorphic Streak Cinematic anamorphic-lens streaks: horizontal light streaks growing from highlights, with optional lens ghosts mirrored about frame center, edge tinting, and chromatic dispersion.
Generators
- Beam A generator that draws an animated energy beam between two points.
- Lens Flare A fully procedural lens flare — no image assets.
- Warpfield A procedural field generator with two styles: Marble — flowing domain-warped bands for backgrounds, energy surfaces, and displacement sources; and Nebula — deep-space gas with emission-line color, star lattices, and knots.
Distortion
- Heat Shimmer Heat-haze refraction: an evolving noise field bends the image the way hot air does, with wind that drifts the shimmer laterally and a heat-pass control that selectively blurs the most distorted regions, just like real mirage optics.
- Chromatic Chromatic displacement: a map layer acts as a height field whose slopes push the image around, splitting it into spectral fringes as it moves — think heat-warped glass, energy fields, or stylized refraction.
Compositing
- Light Wrap Light wrap for composites: light from a backplate layer bleeds over the foreground's edges, seating a keyed or rendered element into its background.
- Haze Atmospheric fog with a physical feel: density builds with depth, and the Cool/Warm Bias shifts how the fog color filters the scene (cool haze sinks blues into shadows; warm haze reads as dust or smog).